Complexity, Dominant Strategies and Balance in Upwords
Complexity in Game Design is a heavily debated topic. In his blog, Dan Felder chooses to categorize complexity into 3 distinct categories. Comprehension complexity – the difficulty in understanding what the designer is trying to communicate; Tracking complexity – the difficulty in keeping track of, or remembering everything that the designer taught you; and Depth … Continue reading Complexity, Dominant Strategies and Balance in Upwords